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Sound Design Showreel

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Project/Audio System

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Clay Beats

Clay Beats is a co-op rhythm game by Shatter Studios that combines music and exploration. Set in a cute overworld, players work together to complete rhythmic challenges while uncovering stories, tackling side quests, and building connections in a vibrant, interactive world.

Wwise Reflect Plugin Application

Thompson Hall, a music hall at the University of Utah, struggles with excessive reverb. While a professor proposed adding curtains to solve this, the budget was denied. To explore this solution, I used Unreal Engine and Wwise to simulate the acoustic impact of the curtains, calculating reflections and reverb volume. This project provides a cost-effective way to analyze potential improvements to the hall's acoustics.

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Unreal Reverb Volume Plugin

I used an Unreal Engine plugin to control gameplay audio reverb. It adjust the audio reverb volume like a convolution reverb plugin, depending on player's the environment, making the audio feel more immersive and responsive.

Dynamic Breathing System

I integrated Wwise with Advanced Locomotion System V4 to create a dynamic audio system that features an energy management system for depletion and recovery, realistic breathing adjustments using blend and switch containers, separate inhale/exhale controls, randomized breathing intervals, and pauses at maximum intensity for enhanced immersion and realism.

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About

My Top 45
Favourite Sounding Game

(The list is growing.....)

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I'm a sound designer with a background in video games development.

My work spans creating audio assests and implemenation.

I studied Games with a minor in Music Technology at University of Utah.

Where I honed my skills in sound design and experince collborating in a studio-like environment.

Video games development holds a special place in my heart.​​

Throughout my journey, I’ve been fortunate to meet incredible people

and mentors who have inspired and supported me.

They’re the reason I’ve stayed committed to this industry and doing Sound.

I hope to give back by helping others in the audio industry avoid the mistakes I’ve made and find their own path to success.

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