
Sound Design Showreel

Project/Audio System

Clay Beats
Clay Beats is a co-op rhythm game by Shatter Studios that combines music and exploration. Set in a cute overworld, players work together to complete rhythmic challenges while uncovering stories, tackling side quests, and building connections in a vibrant, interactive world.
Wwise Reflect Plugin Application
Thompson Hall, a music hall at the University of Utah, struggles with excessive reverb. While a professor proposed adding curtains to solve this, the budget was denied. To explore this solution, I used Unreal Engine and Wwise to simulate the acoustic impact of the curtains, calculating reflections and reverb volume. This project provides a cost-effective way to analyze potential improvements to the hall's acoustics.


Unreal Reverb Volume Plugin
I used an Unreal Engine plugin to control gameplay audio reverb. It adjust the audio reverb volume like a convolution reverb plugin, depending on player's the environment, making the audio feel more immersive and responsive.
Dynamic Breathing System
I integrated Wwise with Advanced Locomotion System V4 to create a dynamic audio system that features an energy management system for depletion and recovery, realistic breathing adjustments using blend and switch containers, separate inhale/exhale controls, randomized breathing intervals, and pauses at maximum intensity for enhanced immersion and realism.

My Top 45
Favourite Sounding Game
(The list is growing.....)

I'm a sound designer with a background in video games development.
My work spans creating audio assests and implemenation.
I studied Games with a minor in Music Technology at University of Utah.
Where I honed my skills in sound design and experince collborating in a studio-like environment.
Video games development holds a special place in my heart.
Throughout my journey, I’ve been fortunate to meet incredible people
and mentors who have inspired and supported me.
They’re the reason I’ve stayed committed to this industry and doing Sound.
I hope to give back by helping others in the audio industry avoid the mistakes I’ve made and find their own path to success.